What's coming next in the vault — the working roadmap
The honest roadmap. What we're building this quarter, next quarter, and the ideas in the backlog. No marketing-team release dates, no 'soon™' — just where the dev attention is going.
Most software companies hide their roadmap. The instinct is sensible — public roadmaps are commitment devices and most companies don't want to commit. But for a one-person operation building a tool for working dealers, opacity is worse than risk. Customers who don't know what's coming default to "I'll wait" or "I'll go elsewhere."
So here's the roadmap. Not the marketing version. The working version, what I'm actually building, with the honest "this might slip" caveats where they apply.
Shipped recently (so you know the cadence is real)
For context — what landed in the last 90 days:
- Public blog at /blog (24 founder-bylined posts)
- Public changelog at /changelog (this surface)
- Real batches list page with cost basis + acquisition source tracking
- Listing UX: title char counter, icon consolidation, graded condition mapping, tier labels
- Auto-detect user timezone for greetings and "today" boundaries
- PDK gate notifications (admin-only, but the underlying infrastructure powers Whatnot live-event sync in progress)
- Cert-import flow for all five major graders (PSA, BGS, CGC, SGC, TAG)
- Public knowledge base at /help (~20 articles)
See the changelog for details on each.
Q2 2026 — currently shipping
These are the four work-streams I'm actively shipping right now. Expect each to land in the next 6-10 weeks.
1. TCGPlayer integration (first cut)
We do not list to TCGPlayer today. This is the largest gap relative to dealer expectations and the first Phase 5 channel we're shipping. The work: full OAuth, batch listing push, item-specifics mapping, and conflict-detection wired into the existing daemon.
ETA: late Q2 2026 (June). Likely to slip by 2-4 weeks if TCGPlayer's API access negotiation drags.
2. Whatnot integration + show-mode
Whatnot is the highest-velocity Pokemon channel and the second Phase 5 priority. Goal: direct product-list export to Whatnot's importer, automatic "stream live" detection that pulls eBay/TCGPlayer cross-listings before the show, and post-show sold-status sync. None of this ships today — manual CSV is the current workaround.
ETA: mid-Q2 2026.
3. Per-card description-template overrides
Today, description templates are batch or account-level. Several customers have asked for per-card override (especially for graded slabs where the description needs to mention the cert number). Shipping this on the existing template infrastructure.
ETA: early-to-mid Q2 2026.
4. Pokemon-set catalog refresh
Quarterly catalog refresh: import the latest Japanese and English Pokemon releases (Heat Wave Arena, Battle Partners equivalents). Ongoing operational work but visible to anyone importing new-release cards.
ETA: continuous; next big batch lands June 2026.
Q3 2026 — committed, scoped, not yet building
These are the next four pieces I'll start once Q3 ships. The order is real — what's at the top will be picked up first.
1. Sports-card automation (HOF / RC / Autograph detection)
CardLuma's sports automation features (auto Hall of Fame detection, auto Rookie Card detection, auto Autograph detection) are catchable. We've delayed them because we're Pokemon-first, but sports is 25-30% of our user base and these features are worth closing the gap on.
2. The mobile app (real one, not a web wrapper)
Today the vault is web-first. It works on mobile via responsive design, but a native scanner-burst flow on iOS would be meaningfully faster than the current Safari upload-to-Drive workflow. iOS first, Android later.
ETA target: August-September 2026.
3. Bulk repricer
Re-pricing 500 cards individually is painful. The vault has individual repricing but no bulk operation yet. The work: a UI for "select this batch, drop prices 12%, re-publish" with a confirmation step.
4. Higher-import entry tier (the response to CardLuma's price advantage)
CardLuma's entry tier is $10 for 1,000 scans ($0.01/scan). Ours is $10 for 250 imports ($0.04/import). For high-volume English-card-only users, that's a real gap.
Considering: a "high-volume English-only" tier or a per-import metering option that gets us closer to that price point at scale. This is the most "not committed yet" item on the list because the economic model isn't fully worked out.
2027 — directionally where we're heading
This is the "directional, not committed" tier. What I'm thinking about for next year:
- Direct importer / consigner workflow. For dealers who consign their inventory through me (the founder), a flow that lets them watch their inventory move through the vault in real time. Small-scale use case but specifically requested by 2-3 current customers.
- Card show toolkit. A "I'm at a show, scanning cards I bought, batching them, queuing for upload-when-I-get-home" workflow. Most show buys today require me to wait until I'm home with my desktop — the mobile experience should fix this.
- PSA / CGC submission-tracking integration. When you submit to PSA, the cards live in a "with the grader" state for 60+ days. The vault should track this without you having to manually update.
- Open API. A public REST API for power users who want to do things the UI doesn't surface. Initial alpha for a small dev partner cohort.
What we're not building
Direct answers to questions I get often:
- A separate platform for buyers. The vault is for dealers/collectors organizing and listing inventory. I have no interest in building a marketplace.
- NFTs / digital collectibles. No.
- AI-generated card art. No.
- A Discord-bot integration for streamers. Nice idea, low priority. Maybe 2027.
- Slack notifications. The audience doesn't use Slack at meaningful scale.
What might surprise you
Things on this roadmap that wouldn't be obvious from the marketing site:
- The Whatnot show-mode work is the biggest engineering investment for Q3. Whatnot is the highest-velocity channel for most Pokemon dealers; making the show-mode hands-off is high-leverage.
- The sports automation work is reactive. It's catching up to CardLuma, not pioneering. I'm shipping it because it costs us users every month we don't have it.
- The mobile app is later than you'd expect. I keep wanting to start it; I keep finding it's not the biggest leverage point yet.
- The "higher-import tier" is gated on math, not engineering. Pricing models that work for high-volume users without cannibalizing mid-tier are non-trivial.
How the roadmap gets updated
This post gets a rewrite every quarter. The next refresh is July 2026 (Q3 kickoff). Each rewrite:
- Marks shipped items with their actual landing date.
- Updates ETAs.
- Adds new items.
- Removes items I no longer think are right.
If something on this list matters to you specifically and you'd like to weigh in on priority, email me. I read every message; the roadmap shifts based on what customers actually need.
— Jamie
This post is current as of May 5, 2026. The roadmap will change. The cadence will not.